Monday, November 28, 2011

Machinarium (pc game + OST)


Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on October 16, 2009 for Microsoft Windows, Mac OS X, Linux, on September 8, 2011 for iPad 2 on App Store (iOS) and on November 21, 2011 for BlackBerry PlayBook. Demos were made available on September 30, 2009. It was also being scheduled for a future release for the Nintendo Wii's WiiWare service, but as of November 2011, it has been cancelled due to WiiWare's 40MB limit. In March 2011, Amanita Design announced that Machinarium will be headed to PlayStation 3's PSN. Amanita Design are also preparing a port for Android.

The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.
Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
The game employs a two-tier hint system. Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Machinarium also comes with a walkthrough, that can be accessed at any time by playing a minigame. As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. However, the walkthrough only reveals what must be done in that area, and not how that puzzle relates to the game chronology.
 Machinarium opens with an overview of the eponymous city as a disposal flier launches from its highest tower. The player character, a robot called Josef (named after Josef Čapek, the creator of the word "robot" and brother to Karel Čapek) is dumped on a scrapheap, where he re-assembles himself and sets off for the city. Entering the city, he discovers a plot by the Black Cap Brotherhood, his three thuggish antagonists, to blow up the city's tower. Unfortunately, he is himself discovered and locked up. After breaking out of prison, Josef aids the citizens of the city, as he discovers the mischief which the Brotherhood has been working. Shortly after flooding the bad guys' room (leaving them helpless), Josef locates his girlfriend, who has been locked up and forced to cook. Unable to free her, he works his way to the top of the tower. He foils the Black Cap Brotherhood's plot by disarming the bomb taped to the tower. After preventing destruction, Josef climbs to the top of the tower where he finds the room where the story began. A huge-headed robot sits in the middle of the room, incapacitated and gibbering. Josef recalls how the three of them lived happily until the Black Cap Brotherhood zapped this friend, leaving him disabled, and kidnapped the girl. When a garbage sucker arrived to dispose of the Black cap thug, it gets Josef instead. After this revelation, Josef restores his friend to sanity, dumps the Brotherhood down a drain, and frees his girlfriend. The two of them climb back to the tower, wave goodbye to their friend, and fly off into the sunset. In the final closing scene, their vehicle suffers a collision and falls, and they are seen being carried away separately by two fliers.

System requirements
OS: Windows XP, Vista, 7 / Mac OS X v10.4 / Linux
CPU: 1.8 GHz
RAM: 1 GB
HD: 380 MB
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download the game here
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download the soundtrack here

Saturday, November 26, 2011

Igor Wakhévitch (full discography)


Igor Wakhévitch (born May 12, 1948, Provence, France), son of the art director Georges Wakhévitch, is an avant-garde French composer who released a series of studio albums in the 1970s and composed the music for the Salvador Dalí opera Être Dieu. He was a contemporary of similar avant-garde electronic composers, such as Pierre Henry, who was also born and based in Paris.
Although Wakhévitch is a relatively unknown composer, he gained a small cult following in the late 1990s after praise circulated by Nurse with Wound (on the list of influences in their first album, from 1979), Michael Gira of Swans and a review of one of his studio albums by Dominique Leone for a feature entitled "It Was the Strangest Record I Had Ever Heard" on Pitchfork Media.
From the age of eight, Wakhévitch learned to play piano under the tutelage of Louise Clavius-Marius and Lucette Descaves. Between the ages of 12 to 17, he studied at the Conservatoire de Paris. During this time, he was auditioned by Herbert von Karajan for a concert at the Théâtre des Champs-Élysées, and in 1965 he won the Jury's First Prize for Piano by a unanimous vote. In 1967, studying under Olivier Messiaen, Wakhévitch won the first prize in Musical Analysis. In 1968, he worked for the GRM in the Office de Radiodiffusion-Télévision Française, under the direction of Pierre Schaeffer.
Wakhévitch was a part of the 1960s atmosphere of musical integration and boundary crossing. He was friends with Maurice Béjart, who encouraged him to compose for contemporary dance companies, and studied with Pierre Schaeffer; while his second album, Doctor Faust, was dedicated to his friends Robert Wyatt and Mike Ratledge of rock group The Soft Machine. At the beginning of the 1970s, Wakhevitch became friends and studied with minimalist musician Terry Riley, producing Riley's soundtrack album Happy Ending in 1972. Through Riley, Wakhevitch discovered the ragas of Pandit Pran Nath.
In 1974, Salvador Dalí asked him to compose music to accompany his 'opera-poem in six parts' entitled "To Be God". The album was recorded in the Studios of EMI in Boulogne, performed by various speakers and singers, an orchestra, and a rock band which featured the actors Raymond Gérôme, Delphine Seyrig, Catherine Allegret, Alain Cuny and Didier Haudepin; and musicians Michel Ripoche on violin, Didier Batard on bass and François Auger on drums. Wakhevitch visited India in 1973, and moved to Auroville in South India in 1980. In 1991, he met the Dalai Lama in the Théâtre Renault-Barrault in Paris at a performance by the Tibetan Institute of Performing Arts.
In 1998, the 6-CD box set Donc was released on Fractal Records to mark Wakhevitch's 50th birthday. It incorporated his first six albums: Logos (1970), Docteur Faust (1971), Hathor (1973), Les Fous d'Or (1975), Nagual (1977), and Let's Start (1979). Only Être Dieu (1974) was omitted, as it received its own 3-CD box set in 1992.

Discography

  • Logos (Rituel Sonore) (1970)
  • Docteur Faust (1971)
  • Hathor (Lithurgie Du Souffle Pour La Résurrection Des Morts) (1973)
  • Être Dieu (1974)
  • Les Fous d'Or (1975)
  • Nagual (Les Ailes De La Perception) (1977)
  • Let's Start (1979)
  • Ahata Anahata (2006)
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Logos (Rituel Sonore) (1970)


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Docteur Faust (1971)

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Hathor (Lithurgie du Souffle Pour la Résurrection des Morts) (1973)

 download
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Les Fous D’Or (1975)

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Nagual (Les Ailes de la Perception) (1977)

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Let’s Start (1979)

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 Igor Wakhevitch Salvador Dali - Etre dieu (1974)

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Ahata Anahata (2006)

 Alain Daniélou ‘Ahata Anahata (excerpt)’, 2006, played by Igor Wakhevitch on the Sémantic Daniélou keyboard, a synthesizer created by French musicologist and Indologist Daniélou (1907-1994).

download

I found Ahata Anahata  in a collection Continuumix #5 – Palais Des Hautes Herbes containing also other music projects and field recordings worth listening to..
to see the track list go here

Tuesday, November 22, 2011

Limbo (video game)

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Limbo (stylized as LIMBO) is a puzzle-platform video game and the premiere title of independent Danish game developer Playdead. The game was released in July 2010 as a platform exclusive title on Xbox Live Arcade, and was later re-released as part of a retail game pack along with Trials HD and 'Splosion Man in April 2011. Ports of the game to the PlayStation Network and Microsoft Windows via Steam were created by Playdead, released after the year-long Xbox 360 exclusivity period was completed. A Mac OS X version is scheduled for release in December 2011. Limbo is a 2D sidescroller, incorporating a physics system that governs environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as the boy searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used visually gruesome imagery for the boy's deaths to steer the player from unworkable solutions.
The game is presented primarily in monochromatic black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. Journalists praised the dark presentation, describing the work as comparable to film noir and German Expressionism. Based on its aesthetics, reviewers classified Limbo as an example of "video game as art".
Limbo received positive reviews, but its minimal story polarized critics; some critics found the open-ended work to have deeper meaning that tied well with the game's mechanics, while others believed the lack of significant plot and abrupt ending detracted from the game. A common point of criticism from reviewers was that the high cost of the game relative to its short length might deter players from purchasing the title, but some reviews proposed that Limbo had an ideal length. The title was the third-highest selling game on the Xbox Live Arcade service in 2010, generating around $7.5 million in revenue. The title won several awards from industry groups after its release, and was named as one of the top games for 2010 by several publications.
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The primary character in Limbo is a nameless boy who awakens in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge").While seeking his missing sister, he encounters only a few human characters, who either attack him, or run away. At one point during his journey, he encounters a female character, who abruptly vanishes before he can reach her.The forest eventually gives way to a crumbling city environment.On completion of the final puzzle, the boy is thrown through a pane of glass and back into the forest. He walks a short distance until he again encounters a girl, who, upon his approach, stands up, startled. At this point, the game abruptly ends.
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download the pc version here
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Sunday, October 16, 2011

Butoh


Butoh (舞踏 Butō?) is the collective name for a diverse range of activities, techniques and motivations for dance, performance, or movement inspired by the Ankoku-Butoh (暗黒舞踏 ankoku butō?) movement. It typically involves playful and grotesque imagery, taboo topics, extreme or absurd environments, and is traditionally performed in white body makeup with slow hyper-controlled motion, with or without an audience. There is no set style, and it may be purely conceptual with no movement at all. Its origins have been attributed to Japanese dance legends Tatsumi Hijikata and Kazuo Ohno.

About butoh dance

First I would like to speak about what kind of training one should pursue, because dance is "a realization of one's dream through the body", one must first know one's body very well. When I say 'the body', I mean a total body that includes all levels – the bio-skeletal body, the spirit, and intuition.

Dance is not movement in itself, but it is greatly related with movement. Therefore, one must know the functions of movements. I often compare the body with a building. The function of the body, like the ones of the building, has

  1. 'strength'
  2. 'flexibility' and on top of them rests
  3. 'balance'

If these three work well together, it becomes movement, and the movement can have a relationship with dance.

Before entering the dance training, we train the body which is the valuable instrument of dance. This training is for flexibility and core strength – using stretching – and power and balance training. These exercises have a single aim – by training the lower-body (the base of our body), we prepare the body so that the upper body can relax.

Now about the dance training. In order to let the body function entirely, I made about five fundamental dances. These are truly fundamental movements that one can encounter in daily life. For example, to walk, to rise up (to stand), to crouch, to roll on the floor, and to turn. These are the first lessons. If one cannot perform well these fundamentals, the shortcomings show during the dance.

Next, let us think of requirements for the movement to become dance. Movement alone does not become dance – the requirement for the dance is that one feeds such things as one's own dreams, memories, and desires into the movement. For this reason, sometimes, not to move (to be in stillness) becomes also dance. I am speaking ahead of myself, but let us say that dance is "a work of making the mental imagination into a concrete picture through the body". We must be able to draw various pictures with our bodies.

The lessons in order to achieve this might be, for example, to dance a story-like subject (for instance, to dance an old pregnant salmon climbing against the rapid), or to dance a sensory subject (to dance the 'sensation of peeling off'), or to dance a material (texture) not limited by movement or form (to dance 'fragrance', to dance 'stagnation'), or to dance an intuition that is impossible to dance to (to dance 'a prostitute named ruin' or 'to fish silence' etc.)

Lastly, it is necessary to to do a training of improvisation. In order to free one's mind and body, improvisation is an absolutely necessary training. However, improvisation is not about doing whatever you want to do, like it is generally understood. Improvisation is a work of precisely choosing actions from moment to moment by preparing as many sensory and perceptive antennae as possible. In a sense, if our antennae grows more numerous as a result of training, an action that might happen by chance comes nearer to necessity (nature).

Now, finally, I would like to speak about two very important points.

1. Firstly, unlike dancers of traditional or classical dance, we are in a sense amateurs. By 'in a sense' means, if we judge from the view point of defined aesthetic models and technical levels. A "professional" dancer will immediately drop out of the framework of these models and levels if he/she misses one day of training – so they cannot dare to miss the training.

Of course, for us also, lessons are valuable – however, because there are no defined measures and levels, in this sense we can stay amateurs. However, if one thinks that one can then dance very easily, it is the contrary. It is incredibly difficult. The reason why it is difficult is because the reason to dance does not exist in technique and levels, but it exists within one's self.

It may be difficult to understand, but I would like to replace the word "self" by the word "concreteness". For example, even if one follows the procedure that we learned somewhere, if it is not something extremely high level, it is not one's own, and one will not win against a high level professional. Also, it is possible to dance to music, but if the rhythm of the dance is not properly good enough, it cannot pass as a performance.

As I just gave the examples, if the learned dance procedure or dancing to music is not crystalized technically, it is only a borrowed dance – it is to say that it is not concrete. Then, what could one do? One is to find within oneself something concrete, something that will not be questioned in terms of technique (victory, defeat, or merits by competition do not exist in our dance) and dance it richly or desperately. This is the meaning to dance or, in other words, to dance one's body. If you are not convinced by this, please verify it by dancing.

2. Now, secondly, there are some people who say that they dance to heal themselves. At the beginning, this is allowable, but if one does it to the end, it is a problem. The reason is, our dance cannot be done alone. It always requires someone looking on, a witness. To put it simply, it is a performance (exchange with audience), and if I may use my favourite words, one needs a resolution to be on show. It means that half is for healing oneself, and the other half for healing and giving joy – and if fortunate, to touch the hearts of – others. If one forgets this, the dance becomes a selfish act that is only to satisfy oneself.

A dance of the content as I described above is not easy to appeal socially to become famous or to make a lot of money. This is because society likes to create frameworks and models, and to create superiority within that framework. Society puts a price on the dance as a commodity.

Therefore, ones who aspire to our kind of dance must have a great resolution and courage to not care at all about not being famous or to be outside of the assessments and competitions.


Invitation to Butoh

Butoh is a form of contemporary dance created in the late 1950's by 土方巽 Tatsumi Hijikata. It is contemporary in the very precise sense of the term, reflecting as it does the necessities and demands of the times.

Butoh charged through Japan's avant-garde scene, fueled by the tremendous power of several dancers, first and foremost Tatsumi Hijikata with his ankoku but

oh. The 1980s saw butoh dancers (including myself) developing and expanding their work not only in Japan but also in Europe, the United States and, indeed, all over the world.

What has made butoh so significant is that not only has it opposed the rigidly prescribed forms often found in both traditional and modern dance but it has also demanded a philosophical uprooting which categorically refutes all modes of ready-made 'culture'. (Here, 'culture' includes not just the performing arts of dance, theatre, mime, music, etc.

but also literature and other categories.) This opposition of prescribed and ready-made culture is sustained not by the the body as a functional object as demanded by society but the body as a living and

changing sculpture fashioned by life itself. We refer to this latter

body as 'nikutai', and it is a body that resounds with the desire for individual life, one which encompasses individual history and experience.

Almost ten years since the death of Tatsumi Hijikata, butoh has entered a new era in Japan and elsewhere. This new era has seen the rise of dancers who, w

hile having been influenced both directly and indirectly by Hijikata's supremely perfected method of butoh, have nevertheless been developing their own individual work and attitudes. For instance, while ankoku butoh can be said to have possessed a very precise method and philosophy handed down from master to apprentice (perhaps it could be called 'inherited' butoh), I regard present-day butoh as a 'tendency' that depends not o

nly on Hijikata's

philosophical legacy but also on the development of new and diverse modes of expression.

The 'tendency' that I speak of involves extracting the pure life which is dormant in our bodies. The result is not butoh as a genre but as the essential element for all expression. In this sense, there is a strong possibility that butoh is ubiquitous, existing not necessarily in every dance that calls itself butoh but in certain other types of dance not bearing th

e butoh label. Indeed, it is an unfortunate fact that certain dancers have been mistakenly banished from the butoh lattice on grounds of not meeting superficial and seemingly random criteria. At this point I should mention that my use of the concept 'pure life' does not indicate beauty, health, homogeneity, etc. Rather, it indicates the entire spectrum of life – not just polar concepts such as beautiful and ugly, good and bad, bright and da

rk and so on.

As ankoku butoh lies outside my realm, I have nothing to teach about butoh as a method. Rather, I specialise in work which is dynamic and changing; it focuses on how to pinpoint and extract life itself from the body. So what is one to do when on

e has nothing to teach? It may come as a surprise when I say that butoh could well be dormant in your own body. My work is to discover ways to extract that butoh, that life. I should point out that, although bu

toh may be dormant in everyone, it may not be attainable to everyone. Whether or not you can dance butoh depends on whether or not your body encompasses

desire, regret, pleasure and interest in living along with life's experiences and memories. Bodily habits are also a kind of memory.

In addition, as long as butoh is a kind of expression, we must have the ability and responsibility to 'edit' those inner elements. I have no interest in those who se

e butoh as a kind of exotic spectacle of strange movements and bizarre gestures and who want to 'learn' it by some sort of rote process. Butoh is an ineffable kind of behavior produced by the body itself, possessing neither name nor form.

Ignoring what is already in the body and concerning oneself with some exterior facet of the body is tantamount to exploiting the body as a tool of expression. Th

is is far from the spirit of butoh. I am primarily interested in ordinary people, the people who can share in the pleasure and pain of living. I find only marginal interest in butoh fanatics who covet butoh as an oddity and the dance 'experts' whose pride hangs on the thread of conventional technique.

– February 2, 1995


Butoh Blanc (White Butoh)

My White Butoh is not intended as an antithesis to 'ankoku butoh' (black butoh or the dance of darkness) of Tatsumi Hijikata, the founder of butoh. Rather, by using the word 'white' I stress the philosophical advocacy of ankoku butoh: a butoh dancer must completely expose the 'darkness of his own existence.' In this interpretation, I amplify it and assert that such exposure should be so complete that it comes under the 'white sun', meaning a perfectly clear and cloudless light.

Almost all modern dances in Western countries, or worldwide, are 'created' with the basic method of first clarifying a concept and then collecting and arranging dancers' external movements and forms to realize that concept. In contrast, one of butoh's largest characteristics is to produce – or more accurately, 'give birth to' – dances by guilding and drawing out the 'dance' already immanent in the dancer's body (this 'dance' may

be referred to as 'original experience'; the word 'inner landscape' is often used in the butoh world). As a result, some butoh dances do not involve specific or phenom

enological forms and movements as their basic element.

Butoh dancers have always referred to the body with that immanent 'original lan

dscape' ('dance') as 'nikutai', to be distinguished from the physical body, or flesh, as a biological entity. To realize 'nikutai', a butoh dancer must recognize and

amass personal experiences, memories and bodily habits; and since butoh is an art of expression, he must also have the ability to 'montage' those personal elements.

Difficulties butoh dancers are often faced with are related to the difficulties of realizing 'nikutai'. Difficulties, or sometimes misunderstandings, on the par

t of butoh audiences, on the other hand, lie in their common sense, with which they seek to see 'nikutai' with the immanent 'inner landscape' only as a visible object, or as specific and phenomenological forms and movements. White Butoh's thrust, however, is to go to the very bottom of the essence of butoh which is prior to forms and movements; namely, to pursue the realities of life. It goes without saying that it is not an easy task.

– September 1989 / La Maison du Butoh Blanc

Masaki Iwana

Considered one of the most acclaimed Butoh performers in Japan today — Masaki Iwana is a rarity in that he still maintains the original Butoh spirit, having begun his dancecareer outside the “butoh genealogy” in 1975. Until 1982 he presented 150 experimental performances in which he stood straight, completely naked and perfectly still.Since then, in Europe as well as Japan, Iwana has presented his performances and workshops continuously – and has created works built on his sharpened aesthetic in more than 100 cities and 40 countries around the world.Iwana represents the institute for the research of Butoh – La Maison du Butoh Blanc, based in southern Normandy in France.In 2008 he produced and created the theatrical film Vermilion Souls, and has recently completed his second feature A Summer Family.

Thursday, July 28, 2011

POPOL VUH (the band)

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Popol Vuh was a German electronic avantgarde band, in the mainstream-media so called Krautrock, founded by pianist and keyboardist Florian Fricke in 1970 together with Holger Trülzsch (percussion) and Frank Fiedler (electronics). Other important members during the next two decades included Djong Yun, Conni Veit, Daniel Fichelscher, Klaus Wiese and Robert Eliscu. band took its name from the Popol Vuh, a manuscript containing the mythology of the Post-Classic Quiché Maya people of highland Guatemala and south east Mexico.
The first album, Affenstunde, released in 1970, can be regarded as one of the earliest ambient music, space music or New Age music works, featuring the then new sounds of the Moog synthesizer together with ethnic percussion. This continued for only one more album, In den Gärten Pharaos, before Fricke largely abandoned electronic instruments in favour of piano-led compositions from 1972's Hosianna Mantra forward. This album also marked the start of exploring overtly religious themes rather than a more generally spiritual feeling within the music. The group evolved to include all kinds of instruments: wind and strings, electric and acoustic alike, combined to convey a mystical aura that made their music spiritual and introspective. Popul Vuh influenced many other bands from Europe with their uniquely soft but elaborate instrumentations, that took inspiration from Tibet, Africa, and pre-Columbian America. They created dream-like soundscapes along with psychedelic walls of sound, and are regarded as precursors of contemporary world music, as well of new age music and ambient music. The band contributed soundtracks to the films of Werner Herzog, including Aguirre, the Wrath of God, Nosferatu, Fitzcarraldo, Cobra Verde, Heart of Glass and The Enigma of Kaspar Hauser, in which Fricke appeared. Florian Fricke died in Munich on December 29, 2001, and the group disbanded.

In October 2003 Klaus Schulze wrote:

"Florian was and remains an important forerunner of contemporary ethnic and religious music. He chose electronic music and his big Moog to free himself from the restraints of traditional music, but soon discovered that he didn't get a lot out of it and opted for the acoustic path instead. Here, he went on to create a new world, which Werner Herzog loves so much, transforming the thought patterns of electronic music into the language of acoustic ethno music.

Discography

Florian Fricke solo albums

  • Die Erde und ich sind Eins (1983) – limited private pressing
  • Florian Fricke Plays Mozart (1992) – featuring Fricke on piano playing Mozart compositions

Compilations

Note: there are two distinct issues of the compilation Best of Popol Vuh - Werner Herzog. These are distinct from The Best Soundtracks from Werner Herzog Films, though the selections of tracks overlap.

  • Perlenklänge: The Best Of Popol Vuh (1976) – Ohr / Pilz / Kosmische Musik compilation
  • Tantric Songs (1981) – featuring tracks from Die Nacht der Seele and Brüder des Schattens - Söhne des Lichts
  • Fitzcarraldo (1982) – soundtrack featuring four previously released Popol Vuh compositions besides opera and traditional music
  • In the Gardens of Pharao / Aguirre (1983)
  • Gesang der Gesänge (1988)
  • Best of Popol Vuh - Werner Herzog (1989 with 14 tracks; reissued 1993 with only 10 tracks)
  • Florian Fricke (1991) – featuring tracks from Herz aus Glas (retitled) and Brüder des Schattens - Söhne des Lichts
  • The Best Soundtracks from Werner Herzog Films (1991, 8 tracks)
  • Sing, for Song Drives Away the Wolves (1993) – remix album
  • Movie Music (1994) - 3 CD set: Aguirre, Herz aus Glas, Nosferatu
  • Nicht Hoch Im Himmel (1998)
  • Future Sound Experience (2002) – remix album recorded in 1993 (according to its booklet) and released after Florian Fricke's death
  • 70's Progressive (2006) – SPV compilation
  • On the Way to Himalaya (2006) - 3 CD set: Brüder des Schattens - Söhne des Lichts, Spirit of Peace, Die Nacht der Seele
  • The Werner Herzog Soundtracks Box set (2011)
  • Yoga (1976) - recorded by Florian Fricke with Indian musicians
download torrent with THE FuLL DiscogrAphy of "POPOL VUH"
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Friday, June 17, 2011

Καρλ Μαρξ: Η 18η Μπρυμαίρ του Λουδοβίκου Βοναπάρτη

"Οι αστικές επαναστάσεις, σαν τις επαναστάσεις του δέκατου όγδοου αιώνα, ορμούν γρήγορα από επιτυχία σε επιτυχία, τα δραματικά τους αποτελέσματα ξεπερνούν το ένα το άλλο, άνθρωποι και πράγματα φαίνονται σαν σε φωτιές διαμαντιών. Η έκσταση είναι το πνεύμα κάθε ημέρας. Μα η ζωή τους είναι μικρή. Σε λίγο φτάνουν κι όλας στο ανώτατο σημείο τους και μια μακρυά αποχαύνωση κυριεύει ύστερα την κοινωνία πριν μάθει να αφομειώνει νηφάλια τα αποτελέσματα της ορμητικής και θυελλώδικης εποχής της.

Αντίθετα οι προλεταριακές επαναστάσεις, όπως οι επαναστάσεις του δέκατου ένατου αιώνα, κάνουν αδιάκοπη κριτική στον ίδιο τον εαυτό τους, διακόπτουν κάθε στιγμή την πορεία τους, γυρίζουν πάλι σε εκείνο που φαίνεται πως έχει πραγματοποιηθεί για να το ξαναρχίσουν από την αρχή, χλευάζουν με ωμή ακρίβεια τις ασυνέπειες, τις αδυναμίες και τις ελεεινότητες που παρουσιάζουν οι πρώτες δοκιμές τους, φαίνονται πως ξαπλώνουν κάτω τον αντίπαλό τους μόνο για να αντλήσει καινούργιες δυνάμεις από τη γη και να σηκωθεί μπροστά τους πιο γιγάντιος, οπισθοχωρούν ολοένα μπροστά στην απροσδιόριστη απεραντοσύνη των ίδιων των σκοπών τους, ώσπου να δημιουργηθούν οι όροι που κάνουν αδύνατο κάθε πισωγύρισμα και οι ίδιες οι περιστάσεις φωνάζουν: Ιδού η Ρόδος, ιδού και το πήδημα".

Κ. Μάρξ. 18η Μπρυμέρ

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Sunday, May 15, 2011

Stieg Larsson

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Karl Stig-Erland Larsson /kɑɭ sti:g 'ɛɭɑnd 'lɑʂʊn/ (15 August 1954 – 9 November 2004), who wrote professionally as Stieg Larsson, was a Swedish journalist and writer, born in Skelleftehamn outside Skellefteå. He is best known for writing the "Millennium series" of crime novels, which was published posthumously. Larsson lived and worked much of his life in Stockholm.
Larsson's first name originally was Stig which is the standard spelling. In his early twenties, he changed it to avoid confusion with his friend Stig Larsson, who would go on to become a well-known author well before Stieg did. At the time, they were amateur photographers and it was in this capacity that they wished to prevent any misunderstanding; neither had yet published a book. Stieg Larsson, in later years, would tell the story that the two men had tossed a coin to decide who was to change his name, but this is disputed by Stig Larsson. The pronunciation is the same regardless of spelling.
Larsson was initially a political activist for the Kommunistiska Arbetareförbundet (Communist Workers League), a photographer, and one of Sweden's leading science fiction fans. In politics he was the editor of the Swedish Trotskyist journal Fjärde internationalen, journal of the Swedish section of the Fourth International. He also wrote regularly for the weekly Internationalen. Larsson spent part of 1977 in Eritrea, training a squad of female Eritrean People's Liberation Front guerrillas in the use of grenade launchers. He was forced to abandon that work due to having contracted a kidney disease. Upon his return to Sweden, he worked as a graphic designer at the largest Swedish news agency, Tidningarnas Telegrambyrå (TT) between 1977 and 1999.Larsson's political convictions, as well as his journalistic experiences, led him to found the Swedish Expo Foundation, similar to the British Searchlight Foundation, established to "counteract the growth of the extreme right and the white power-culture in schools and among young people." He also became the editor of the foundation's magazine, Expo, in 1995. When he was not at his day job, he worked on independent research of right-wing extremism in Sweden. In 1991, his research resulted in his first book Extremhögern (Right-wing extremism). Larsson quickly became instrumental in documenting and exposing Swedish extreme right and racist organizations; he was an influential debater and lecturer on the subject, reportedly living for years under death threats from his political enemies. The political party Sweden Democrats (Sverigedemokraterna) was a major subject of his research..
http://en.wikipedia.org/wiki/Stieg_Larsson
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