Monday, November 28, 2011

Machinarium (pc game + OST)


Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on October 16, 2009 for Microsoft Windows, Mac OS X, Linux, on September 8, 2011 for iPad 2 on App Store (iOS) and on November 21, 2011 for BlackBerry PlayBook. Demos were made available on September 30, 2009. It was also being scheduled for a future release for the Nintendo Wii's WiiWare service, but as of November 2011, it has been cancelled due to WiiWare's 40MB limit. In March 2011, Amanita Design announced that Machinarium will be headed to PlayStation 3's PSN. Amanita Design are also preparing a port for Android.

The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.
Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
The game employs a two-tier hint system. Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Machinarium also comes with a walkthrough, that can be accessed at any time by playing a minigame. As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. However, the walkthrough only reveals what must be done in that area, and not how that puzzle relates to the game chronology.
 Machinarium opens with an overview of the eponymous city as a disposal flier launches from its highest tower. The player character, a robot called Josef (named after Josef Čapek, the creator of the word "robot" and brother to Karel Čapek) is dumped on a scrapheap, where he re-assembles himself and sets off for the city. Entering the city, he discovers a plot by the Black Cap Brotherhood, his three thuggish antagonists, to blow up the city's tower. Unfortunately, he is himself discovered and locked up. After breaking out of prison, Josef aids the citizens of the city, as he discovers the mischief which the Brotherhood has been working. Shortly after flooding the bad guys' room (leaving them helpless), Josef locates his girlfriend, who has been locked up and forced to cook. Unable to free her, he works his way to the top of the tower. He foils the Black Cap Brotherhood's plot by disarming the bomb taped to the tower. After preventing destruction, Josef climbs to the top of the tower where he finds the room where the story began. A huge-headed robot sits in the middle of the room, incapacitated and gibbering. Josef recalls how the three of them lived happily until the Black Cap Brotherhood zapped this friend, leaving him disabled, and kidnapped the girl. When a garbage sucker arrived to dispose of the Black cap thug, it gets Josef instead. After this revelation, Josef restores his friend to sanity, dumps the Brotherhood down a drain, and frees his girlfriend. The two of them climb back to the tower, wave goodbye to their friend, and fly off into the sunset. In the final closing scene, their vehicle suffers a collision and falls, and they are seen being carried away separately by two fliers.

System requirements
OS: Windows XP, Vista, 7 / Mac OS X v10.4 / Linux
CPU: 1.8 GHz
RAM: 1 GB
HD: 380 MB
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download the game here
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download the soundtrack here

Saturday, November 26, 2011

Igor Wakhévitch (full discography)


Igor Wakhévitch (born May 12, 1948, Provence, France), son of the art director Georges Wakhévitch, is an avant-garde French composer who released a series of studio albums in the 1970s and composed the music for the Salvador Dalí opera Être Dieu. He was a contemporary of similar avant-garde electronic composers, such as Pierre Henry, who was also born and based in Paris.
Although Wakhévitch is a relatively unknown composer, he gained a small cult following in the late 1990s after praise circulated by Nurse with Wound (on the list of influences in their first album, from 1979), Michael Gira of Swans and a review of one of his studio albums by Dominique Leone for a feature entitled "It Was the Strangest Record I Had Ever Heard" on Pitchfork Media.
From the age of eight, Wakhévitch learned to play piano under the tutelage of Louise Clavius-Marius and Lucette Descaves. Between the ages of 12 to 17, he studied at the Conservatoire de Paris. During this time, he was auditioned by Herbert von Karajan for a concert at the Théâtre des Champs-Élysées, and in 1965 he won the Jury's First Prize for Piano by a unanimous vote. In 1967, studying under Olivier Messiaen, Wakhévitch won the first prize in Musical Analysis. In 1968, he worked for the GRM in the Office de Radiodiffusion-Télévision Française, under the direction of Pierre Schaeffer.
Wakhévitch was a part of the 1960s atmosphere of musical integration and boundary crossing. He was friends with Maurice Béjart, who encouraged him to compose for contemporary dance companies, and studied with Pierre Schaeffer; while his second album, Doctor Faust, was dedicated to his friends Robert Wyatt and Mike Ratledge of rock group The Soft Machine. At the beginning of the 1970s, Wakhevitch became friends and studied with minimalist musician Terry Riley, producing Riley's soundtrack album Happy Ending in 1972. Through Riley, Wakhevitch discovered the ragas of Pandit Pran Nath.
In 1974, Salvador Dalí asked him to compose music to accompany his 'opera-poem in six parts' entitled "To Be God". The album was recorded in the Studios of EMI in Boulogne, performed by various speakers and singers, an orchestra, and a rock band which featured the actors Raymond Gérôme, Delphine Seyrig, Catherine Allegret, Alain Cuny and Didier Haudepin; and musicians Michel Ripoche on violin, Didier Batard on bass and François Auger on drums. Wakhevitch visited India in 1973, and moved to Auroville in South India in 1980. In 1991, he met the Dalai Lama in the Théâtre Renault-Barrault in Paris at a performance by the Tibetan Institute of Performing Arts.
In 1998, the 6-CD box set Donc was released on Fractal Records to mark Wakhevitch's 50th birthday. It incorporated his first six albums: Logos (1970), Docteur Faust (1971), Hathor (1973), Les Fous d'Or (1975), Nagual (1977), and Let's Start (1979). Only Être Dieu (1974) was omitted, as it received its own 3-CD box set in 1992.

Discography

  • Logos (Rituel Sonore) (1970)
  • Docteur Faust (1971)
  • Hathor (Lithurgie Du Souffle Pour La Résurrection Des Morts) (1973)
  • Être Dieu (1974)
  • Les Fous d'Or (1975)
  • Nagual (Les Ailes De La Perception) (1977)
  • Let's Start (1979)
  • Ahata Anahata (2006)
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Logos (Rituel Sonore) (1970)


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Docteur Faust (1971)

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Hathor (Lithurgie du Souffle Pour la Résurrection des Morts) (1973)

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Les Fous D’Or (1975)

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Nagual (Les Ailes de la Perception) (1977)

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Let’s Start (1979)

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 Igor Wakhevitch Salvador Dali - Etre dieu (1974)

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Ahata Anahata (2006)

 Alain Daniélou ‘Ahata Anahata (excerpt)’, 2006, played by Igor Wakhevitch on the Sémantic Daniélou keyboard, a synthesizer created by French musicologist and Indologist Daniélou (1907-1994).

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I found Ahata Anahata  in a collection Continuumix #5 – Palais Des Hautes Herbes containing also other music projects and field recordings worth listening to..
to see the track list go here

Tuesday, November 22, 2011

Limbo (video game)

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Limbo (stylized as LIMBO) is a puzzle-platform video game and the premiere title of independent Danish game developer Playdead. The game was released in July 2010 as a platform exclusive title on Xbox Live Arcade, and was later re-released as part of a retail game pack along with Trials HD and 'Splosion Man in April 2011. Ports of the game to the PlayStation Network and Microsoft Windows via Steam were created by Playdead, released after the year-long Xbox 360 exclusivity period was completed. A Mac OS X version is scheduled for release in December 2011. Limbo is a 2D sidescroller, incorporating a physics system that governs environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as the boy searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used visually gruesome imagery for the boy's deaths to steer the player from unworkable solutions.
The game is presented primarily in monochromatic black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. Journalists praised the dark presentation, describing the work as comparable to film noir and German Expressionism. Based on its aesthetics, reviewers classified Limbo as an example of "video game as art".
Limbo received positive reviews, but its minimal story polarized critics; some critics found the open-ended work to have deeper meaning that tied well with the game's mechanics, while others believed the lack of significant plot and abrupt ending detracted from the game. A common point of criticism from reviewers was that the high cost of the game relative to its short length might deter players from purchasing the title, but some reviews proposed that Limbo had an ideal length. The title was the third-highest selling game on the Xbox Live Arcade service in 2010, generating around $7.5 million in revenue. The title won several awards from industry groups after its release, and was named as one of the top games for 2010 by several publications.
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The primary character in Limbo is a nameless boy who awakens in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge").While seeking his missing sister, he encounters only a few human characters, who either attack him, or run away. At one point during his journey, he encounters a female character, who abruptly vanishes before he can reach her.The forest eventually gives way to a crumbling city environment.On completion of the final puzzle, the boy is thrown through a pane of glass and back into the forest. He walks a short distance until he again encounters a girl, who, upon his approach, stands up, startled. At this point, the game abruptly ends.
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download the pc version here
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